Playing Atari with Deep Reinforcement Learning
Presents the first deep learning model to learn control policies from raw pixels, via a Q-learning-trained convolutional network on Atari games.
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Playing Atari with Deep Reinforcement Learning
The paper presents the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network trained with a variant of Q-learning; its input is raw pixels and its output is a value function estimating future rewards.
Applied to seven Atari 2600 games from the Arcade Learning Environment with no adjustment of the architecture or learning algorithm across games, the method outperforms all previous approaches on six of the games and surpasses a human expert on three of them, demonstrating that a single deep network can learn control directly from pixels.
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